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Old 02-25-2016, 11:49 AM   #1343
josephyw
Minors (Single A)
 
Join Date: Oct 2015
Posts: 68
Quote:
Originally Posted by Stormsky View Post
Thanks. I have read the manual, but I suppose I am still not sure of what "the right thing" is to do.

For example, do I want to always keep the number of points at 20? It seems to me that I can increase the total number of points going into players by going down to 12-14 or so.

Should the focus be on young players? I kind of figure the players getting the most attention should be those I plan to keep for a while, but beyond that I am not so sure.

When it comes to offensive/defensive training is there a way to know how much better a player might get without checking the potential values? Someone may be listed as a 4 star potential, but I am not sure if most of the improvement will come from improving offensive or defensive attributes.

Also, while I am at it, what exactly is the potential values, like 745? It's not the sum of the attributes, since the numbers are off. Does it translate to attributes in some other way?
I think part of the fun of games like this is developing a plan for your team and carrying out that plan--that's what being a GM is all about. If you want a limited number of players to develop faster at the expense of others, then keep it at 20. If you want more even distribution, divide it further. If you want to focus on youth while older players slide, do that. If you have a long-term plan and only want to invest in players that you anticipate being on your team long-term, focus on them. If you are in win-now mode and you can't risk an aging player losing attribute points, no matter their future with your squad, then keep them pumped.

Additionally, I think more of the fun is in the pleasant surprises--experimenting and seeing what works. In the real world, GMs and coaches can't know in a quantifiable way exactly how good a player will get, though they can use data and projections and give it their best guess. That said, a player's "primary role" is the best indicator of how they will progress in different areas (e.g., "goalscorer" vs. "two-way forward").

If your only focus is "beating" the game by winning a Stanley Cup, then I think you're going to rob yourself of a lot of the fun that games like this have to offer. Think like a GM. Play the game like a GM. Build a team in your image and see how they do.

Last edited by josephyw; 02-25-2016 at 11:50 AM. Reason: typo
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