Quote:
Originally Posted by RchW
Another issue: if coaches are to have measurable effects on results, small or otherwise then the human player can't expect to have any global control over the strategy affected by the coach. What I mean is you can't set unrealistically aggressive strategies for base-running then use a highly rated coach to reduce the punishment (extra outs) correctly meted out by the game engine. Skills and proper risk management via the game engine must dominate IMO, unless we have an arcade mode setting for those who want it. 
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You can easily have locked sliders similar to the design existing in the manager model now that reflect a coach's preferences.
Thus you wouldn't even be able to set a highly aggressive strategy unless you had a coach who is highly aggressive or vice-versa. So if you want to play it safe, you'd have to hire a conservative coach, if you want to be aggressive, hire an aggressive coach.
That being said, I don't think it's likely that we'll ever have more coaches in game, so this discussion is pretty much academic.