Thread: Base coaches
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Old 02-21-2016, 04:29 PM   #13
Padreman
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Quote:
Originally Posted by RchW View Post
Except that's not what people are asking for.



That isn't coaching it's a "success knob". In a properly set coaching module the answer to too many outs on the bases might be the coach sending runners less often (lower aggressiveness) but more appropriate to the situation and players involved. Less outs for sure but who knows what it would do to runs scored. I don't get the impression that's what most people want from coaching effects. Note; I'm not picking on the OP here just using his request to make a point.

Another issue: if coaches are to have measurable effects on results, small or otherwise then the human player can't expect to have any global control over the strategy affected by the coach. What I mean is you can't set unrealistically aggressive strategies for base-running then use a highly rated coach to reduce the punishment (extra outs) correctly meted out by the game engine. Skills and proper risk management via the game engine must dominate IMO, unless we have an arcade mode setting for those who want it.
Coaches to affect outcomes. Third base coaches weaving a runner to home and gets tagged out. Perhaps in the same situation another coach would have stopped him. Things happen all part of the game.
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Last edited by Padreman; 02-21-2016 at 04:33 PM.
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