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Originally Posted by PSUColonel
Count me in...id like base coaches (which could have a small effect on base running) as well as catching coaches and bullpen coaches....again a small effect. Could potentially help bullpen pitchers and catchers develop also. This would be great to see at the minor league level also. I know a lot of people feel it's tedious to have a larger staff, but you should be able to delegate hiring and hiring if you choose.
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Except that's not what people are asking for.
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When I do play by play, I get guys thrown out at 3rd and home fairly often. Some highly rated base coaches would save a lot of outs and I'm sure produce more runs during the season. Just a thought.
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That isn't coaching it's a "success knob". In a properly set coaching module the answer to too many outs on the bases might be the coach sending runners less often (lower aggressiveness) but more appropriate to the situation and players involved. Less outs for sure but who knows what it would do to runs scored. I don't get the impression that's what most people want from coaching effects.
Note; I'm not picking on the OP here just using his request to make a point.
Another issue: if coaches are to have measurable effects on results,
small or otherwise then the human player can't expect to have any global control over the strategy affected by the coach. What I mean is you can't set unrealistically aggressive strategies for base-running then use a highly rated coach to reduce the punishment (extra outs) correctly meted out by the game engine. Skills and proper risk management via the game engine must dominate IMO, unless we have an arcade mode setting for those who want it.