Quote:
Originally Posted by silverwolf
Out of 192 players in a draft pool, I get about 36 named A.C., 36 named A.J., and 36 named Abe. None of the other 7 names are used at all. The rest of the pool seems to be coming from some other ethnicity, and the names are pretty random. How come the game doesn't pick from the 10, but only takes a few of them?
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I tried something similar and came up with some odd results as well. There are actually a couple of extra steps that you need to take in order to make the re-imported names databases "stick."
I first set the name and ethnicity values so that the game should have only created players from the US and from the "39-Historical US" nameset. Then I edited the "39" first-name database so that there were only ten first names - Abel, Ben, Charlie, Dave, Ed, Frank, George, Hank, Ignatz, and Jack. I then created 100 free agents. Sprinkled among the Abels and Bens were some guys named Martin, Ralph, and so on - names that certainly should not have been created. It was as if the game was still remembering some of the names from the default settings. So I quit the program, restarted it, and tried again. This time, the game created only players with the names that I had listed.
So apparently
it is necessary to restart the game after re-importing the names databases. Otherwise, the game will still draw names from random namesets, regardless of your settings. In addition:
- Make sure that the ethnicities values are set the way that you want them. For instance, if you want all of your players to come from the US and you want all of them to come from one nameset (e.g. the "0-Modern US" nameset), make sure those values are set in the nation editor (otherwise, they'll be set to the default values).
- Make sure that international free agents are set to "none" in the "Fictional Player Settings" page.