I'm 10 seasons into an online league and am looking for more name variety. I've spent a while looking at all the great work done here by Questdog and others, and think I understand how all the name files work.
I don't really feel the need to mess with the world_default.xml, I just want to change the mix of first and last names for the American and Hispanic players.
Whenever I replace the names.txt file with any other version and re-import it using the Database function "Re-import Name and Ethnicity" database, then generate a draft class of less than 200 players, I always end up with many guys with the same first name - like 10 "Caleb" and 5 or more "Dave".
I tried another experiment, where I changed the Ethnicity 0 first name list to just 10 names, all with the same weight, like:
Code:
A.C.,20,0
A.J.,20,0
Aaron,20,0
Abe,20,0
Abel,20,0
Abner,20,0
Abraham,20,0
Abram,20,0
Ace,20,0
Bob,20,0
and left the rest of the file the same. Out of 192 players in a draft pool, I get about 36 named A.C., 36 named A.J., and 36 named Abe. None of the other 7 names are used at all. The rest of the pool seems to be coming from some other ethnicity, and the names are pretty random. How come the game doesn't pick from the 10, but only takes a few of them?
I've seen hints that importing a new name database really just doesn't work in some OOTP files, but wondering if anyone has any clues how to make this work.