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Old 12-21-2015, 12:12 PM   #3
NoOne
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Join Date: Apr 2015
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like rain said, don't worry too much about position when drafted.

if this was a fictional league, you can ignore the references below to real world leagues.

i'd look at mlb players only. use a custom filter for the position position, not the simple dropdown box. look at 2b on the 25-man rosters. you will need years of paying attention to know, but there should be an ebb and flow to talent, but a general range can be expected. you will know if there is a problem with relative experience. (not being aloof, i'd tell you what to expect if i paid attention to talent per position each year.)

real world vs. fictional will cause a difference in what you see. depending on what your opinion of above average is, i wouldn't expect more than half the league to have an average-to-above average 2b, except in good years. after real world players leave the league, you'll have to adjust what you expect as average for individual ratings (pot/ovr should be roughly the same nearly useless meaning, good for filters, useful tool but not the best at predicting results).

if you hve default player creation mods, you should be fine. making use of LTM, the transition can be mitigated and keep stats sane. once the league turnsover, you can leave them alone if oyu wish. your eye will have to get used to the new 'normal' when it comes to individual ratings- batters and to a lesser extent relievers are quite different. even though they are different, you can use LTMs to get stat results where they should be (with fluctuation! i do not mean consitent results. how the cookie crumbles is different each time).

e.g. the same X contact may result in a higher or lower average than what you saw in the past. so, you adjust what you think of as an average contact rating for any particular batting average.

Last edited by NoOne; 12-21-2015 at 12:16 PM.
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