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Old 12-16-2015, 06:47 AM   #9
NoOne
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Quote:
Originally Posted by Jobermallow View Post
You are correct- his Stamina in the editor is 46. Didn't know that part about how the game judges who can start vs. who can't, stamina wise. I've been playing for only a few months now so it's nice to pick up little tips like that.

My big question now is what to do with Curry. I have him for two more years and he can clearly be effective- but for how long? I could try the starting pitcher option with a pitch count and see how that goes for a couple of games. Or I could use him as a back-innings ace, setting it up so that he appears in the 7th and 8th and hands it off to my already talented closer.

He's too good to have pitch just one inning a game, if that, and I already have a talented closer on contract + a good bullpen. Some interesting options here for sure.
stamina is something you should pay attention to when you sign a SP. if they only have 1/2 or thereabouts of your scale, they could easily lose some over the course of a long contract.

in the editor i think its 49 / 50 (out of 250) where the AI will change them to a reliever.

this stuff happens on occasion if you don't avoid it to begin with or take a risk on occasion. I'd take my lumps and eat his salary at RP or trade him. this is easier to start planning for... otherwise you have to guess the need each year.

if you use a pitch count, on default setting it will probably lower than 100 pitches to avoid being tired in a game. you'll have to play one of his games out and watch how he responds as his count adds up.

if you want them to push it, i'd suggest 5-10 pitches into "slightly tired" or maybe 5 pitches into fatigued. most games they won't reach that point, but the ones they do are more likely to be good outings that are more likely to be shutouts or comlpete games - if you care about accumulating those stats for that player.

Last edited by NoOne; 12-16-2015 at 06:48 AM.
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