Thread: The Draft
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Old 08-04-2003, 11:22 AM   #32
Kelric
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Join Date: Mar 2002
Location: Greater Boston Area
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Quote:
Originally posted by Henry
Correct. If you take my results and spread them over 50 rounds, you'd see something like this...

51 players chosen in Rounds 1-5
20 players chosen in Rounds 6-10
14 players chosen in Rounds 11-15
6 players chosen in Rounds 16-20
12 players chosen in Rounds 21-25
5 players chosen in Rounds 26-30
3 players chosen in Rounds 31-35
4 players chosen in Rounds 36-40
2 players chosen in Rounds 41-45
4 players chosen in Rounds 46-50

Doesn't look so top-heavy when spread across 50 rounds - and confirms that a few "gems" existed in the last 5 rounds (46-50)
I was going to bring up this very same point. There are a lot more chances to find a diamond in the rough when you are drafting 50 Rounds for a total of 1500 players verse drafting a total of 150 or 300 with a 5 or 10 Round draft respectively. Don't forget also that the big leagues have the independent leagues giving them talent occassionally too, as well as the very rare undrafted player actually getting a chance. There are just so many more ways for a big league club to find talent than there are ways for us to do so in OOTP. And I think this is the right thing to do - there is only so much time to code the game, and keeping it simple with the Amateur Draft is the best way to go.

Can the Draft be upgraded a bit? Probably. Do I have any ideas how? Nope.

My best suggestion for diamonds in the rough type of search is that every two or three years a player or two are randomly created and stuck in the Free Agent pool out of nowhere, basically like independent players. I'm not sold entirely on that idea, and I'm perfectly fine with the Amateur Draft remaining the only way to get guys.
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