Quote:
Originally Posted by Cole
I'm not entirely sure what you mean.. The development and player creation models would be similar whether you are in a real game or a fictional game. Talent distribution would generally depend on a number of factors, so it's difficult to give one hard and fast answer without more detail.
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it wasn't about creation models themselves, but more about the initial ratings given to real players relative to the creation models results. i'd be happy with the creation models no matter what as long as they are in-line with how real players have been rated and their resulting talent distribution.
is the distribution of talent among Real players similar to the distribution of talent of future fictionally generated players? or will the league see a drastic and permanent shift?
that question comes with the understanding of random fluctuation and all the normal stuff that will/should occur. pretend i've covered all the reasonable stipulations.
the shift i am worried about would be large and would never again approach it's original state -> this happens in ootp baseball and makes real player leagues a bit ridiculous as the fictional players begin to fill it up. they are drastically different in their make-up. this also assumes an infinite sample of time. don't misunderstand, i do want volatility.
if it does shift and the player distribution is significantly different, are you making use of some arbitrary function like OotP baseball has -> "autocalculate league totals modifiers for statistical accuracy" ?
that's important for me to know before spending money on a simulation. i prefer a sim that allows various factors like randomly generated talent and development among other tangible things to drive change. not some seen/unseen arbitrary recalculation for quasi-accuracy.