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The main driver behind this is the size of the league. It's never going to be snappy simming a real MLB world because there are hundreds and hundreds of teams and thousands of players.
I've heard from people in the past that if your antivirus has a way to exclude the OOTP folder, that can really help, because OOTP generates a LOT of text and html files, and if your antivirus is actively scanning each one as it gets created, that can really slow things down.
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