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Which is why I think the most realistic method would be to have no hard-coded potential ratings at all. You have the current ratings, a baseline development engine factoring things like body type and position and then outside factors that can affect how "normally" the player moves along that baseline (i.e. personality ratings, coaching, injuries and of course some randomness). You still have scouts, but now those guys are truly projecting based on weighing certain qualities more/less than the other scouts based on preference.
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