My guess is this would depend on how the game engine works. Doing that could require extensive rewriting of the code, which probably wouldn't be worthwhile just to fix those uncommon situations like the one the OP described.
I'll ask Matt to check out this thread and chime in, if he has any thoughts.
Quote:
Originally Posted by Dyzalot
More like the dice rolls would all be calculated to come up with the play result before lines of text are selected to produce the PBP. Then the PBP could be tailored more to how the play actually turns out.
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