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Hate to hijack your dynasty with this post but was wondering if you could tell me how you went about having the setting reflect those of modern day baseball from inception, and also what you doing (if anything) with player skills?
I have toyed with the idea of a dynasty similar to what you have set up, atleast from a stat perspective. I would still have players come in via draft and have Free Agency and such as I think that adds an interesting twist on historical leagues. But I wouldn't mind having a league where 1901 stats looked the same as 1965 looked the same as 2005, etc. Just to kind of get a level playing field.
So my questions are:
- What do you do for the league global settings? Do you pick the year you want the stats to resemble, and then lock that in place for the duration of the league?
- If so, do you need to do something on a year to year basis so the game knows to always have 5 man rotations and always have closers and always have lefty/right platoons, etc.
- At the beginning, when the rosters are thin, did you need to have fictional players fill roster spots? IE be a 5th starter for a team with only 4 pitchers?
- And finally, do you need to do anything with the players them selves so that when they import, their ratings reflect current ball players? What i mean is most hitters before Babe Ruth, on a normal historical league with the actual year in place for statistics, will come in with a 2/20 in power. And all SPs will come in with a 20/20 in stamina. Does changing the year the game stats/modifiers are drawn from automatically change the players skill sets? Or do you have to manually edit them?
Sorry, very long winded and you might prefer to answer via PM and delete this so it doesnt take up much space in the middle of your dynasty reports
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