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Old 05-22-2015, 06:34 PM   #26
jaysdailydose
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Quote:
Originally Posted by Cinnamon J. Scudworth View Post
My point is that my reading of the option in question, and the documentation around it, is that the CPU already takes your AI evaluation settings into account. The checkbox does nothing, except make your view of the OVR/POT stars for each player match what the AI "sees" as opposed to being based on just ratings.

The fact that the AI evaluation settings were customizable before the checkbox even existed (per the Markus comment that I linked to) seems to verify that.
All that fact proves is that he built the evaluation into the engine before he made it into a feature. He says in the same comment that in the next build (as it has since) it would default to "disabled" and the AI would evaluate strictly by pure ratings. He says right in the post that if its not checked that the AI will not take the statistics into account, and will only use the pure ratings.

Quote:
Originally Posted by Markus Heinsohn

the next build will have an option called "Overall rating based on AI evaluation, not pure ratings" in the global options of the game setup. If enabled, then the overall stars use the AI evaluation settings (stats + ratings) instead of pure ratings. This may result in overall stars being higher than potential stars, since potential stars are always based on just pure potential ratings.

The default setting is 'disabled', meaning overall stars are now based on pure ratings by default.
If you play with it off, literally the only thing that matters is the ratings. Which is why you see players getting cut before their production dips, why you see the AI make what is on the surface a "ridiculous" trade.

Since you never have access to the PURE ratings (unless you edit) you have no idea what the CPU is evaluating from and it makes for the people talking about "ridiculous" trades, and people seeing their AI's cut players who are top producers, etc, etc.
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