Quote:
Originally Posted by voxpoptart
As I stated up front, I would love to see the developers rethink their whole basis of prospect development. I think real-life potential almost never goes way down except in the case of illness, injury, or passing peak age (hence the number of late-blooming formerly-hot prospects). For that matter, I don't think it ever goes *up* except in cases where it's matched to visible progress on the field. (Matt Adams's potential, or Mookie Betts's, went up as they made changes that caused their performance to exceed expectations. In OOTP a guy can be sitting in Rookie League waiting for the season to start and suddenly have his potential skyrocket. Literally.)
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The thing is, with the way OOTP works, stats don't create ratings, ratings create stats. Every outcome of every at-bat is directly based off of the players' internal ratings, so it's those ratings that need to rise before the player will show any statistical improvement. Then when the player is next re-scouted, he is completely re-evaluated based on those ratings, and his potential skyrockets or plummets. There'd be no way to change how the development works in this manner without re-writing the game engine to produce stats before a player's internal ratings start going up - which is completely incongruous with how most of us would like the game to play out.
The possible solution here is to code those talent changes to happen over time, rather than in the span of a day. So if the game randomly selects a player to get a talent boost, his ratings will gradually go up month-by-month, and he'll go from 1-star to 4-stars over the course of a season, instead of overnight.
I think I'll add that to my list of suggestions for OOTP17, actually... whenever I get around to writing it.