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I don't disagree with any of that, but I also don't see it as very important because I tend to play with potentials off or at 1-5 where you just don't notice that stuff very often (and the overall development engine works really well IMO).
If I were actually designing the rating system from scratch I flat out wouldn't even have hard coded potential ratings. Scouts would come up with a potential based on a combination of current ratings (as they see them), performance and various preferences/biases, but the actual potential would be completely open ended in the development engine. Of course, I'm sure that would also take a lot of testing to balance out and I think at this point we have digressed quite a bit away from addressing the OP.
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