Quote:
One bit of help I can offer is that if you let the AI set line-ups and replacements, it will not fill in a replacement spot where there is no player rated for this position available. Which will often lead to the problem above when there isn't a replacement set in the line-up's page. I Always set my replacement players and will put the most logical player in the slot, even if he's not rated at that position. I've never seen the AI override that. It won't shuffle the available players into their optimal defensive spots, as it should, but unless the situation is dire it will keep the AI from putting your back-up C into CF simply because he might have a better stick.
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I understand your point; however, my issue with that is two things, specifically:
#1 (a): Doing so gives my team an unfair advantage over the AI that does not do this (I attempt to play on as even a playing field as possible with the AI in my personal games as a house-rule). I understand this does not apply to what you suggested, because your suggestion is valid. I just choose to play differently (personal preference).
#1 (b): Because the AI does not do this ... I feel it essentially ruins seasons. My reasoning is that, AI vs AI games have this happen. Therefore, an AI team can lose (or win) untold amounts of games due to the error in the AI-in-game logic for substitutions. I mean...I still play the game and choose to try to ignore the fact that the standings are
not truly representative of what they might otherwise be with proper logic coding; however, it still is frustrating to think about. Hopefully I will have the time to constantly post this issue so that, perhaps, it may be tweaked/corrected for all to take advantage of in the future.
#2: Still, you have to remember, in the situation I described .... lets say the AI attempted to put the best offense on the field, which I assume is coded into the game from what is said.
Regardless, even in this situation - with the best offense on the field - the in-game AI should
still then be checked to
maximize the defense of those players on the field. The game is clearly not doing this (at least not well). The proof is in the common instance like the one I described: The game did not check to see that the backup utility INF was a 92 rated 2B
and and 90 rated SS ... vs. ... the backup 2B who was a 84 rated 2B
and a 0 rated SS and then proceeded to put the backup utility INF at 2B and the backup 2B at SS.