Quote:
Originally Posted by lukasberger
I may be totally off base, but I get the feeling you want to have an ai that always makes the mathematically optimal decision in every circumstance during games. But that would be totally and completely contrary to real baseball. I imagine the ai could be programmed to do that, but what would be the point? The results would then be far more unrealistic than they are now.
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Naw. Not what I'm looking for. I want the AI to sac bunt with the pitcher almost all of the time just like real MLB even though the stat geeks will tell you it is rarely the "correct" play, even with the pitcher hitting. I want to see a runner get thrown out at third as the third out of an inning once in a while. I just don't want to see guys trying to go first to third or stretch a double into a triple with two outs several times per game. I don't want to see the AI have your best CF playing LF while a good LF is plugged into center to give him a rating of "1". I don't want to see the the pitcher pinch hit for with a young slugging first baseman who then proceeds to sac bunt down by three runs in the fifth. I don't want to see starting pitchers who have a shutout going through eight innings left in to hit and then subbed for with a new pitcher in the ninth. I don't want to see the AI bring in a lefty pitcher to face a lefty, get him out, then bring in a new pitcher when two more lefties are coming to bat. There are numerous areas where the AI can be adjusted to act more like modern day MLB managers and players. None of these things can be "fixed" by tweaking the settings.
This game is awesome. Just don't tell me that perfection is attainable with a settings tweak. It is great that the year end stats look similar to the year end stats of modern day MLB. It would be better if the way in which those stats were generated also looked like modern day MLB. So like I said, the "forest" looks great but when you start to look at some of the "trees" they don't and it kind of spoils the vision of the forest for me.