Quote:
Originally Posted by Sweed
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Maybe as the game develops in the future this will be improved upon? Who knows, it will depend on time vs reward whether it is worth the coding effort.
The issue is fixable despite you saying it is not and it's been fixable for many versions. You just have to "pick your poison" as SMJ said. You want small rosters, live with the issue. You want the issue fixed, live with a large reserve roster. Simple as that.
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The time for fixing this should be now.-- not the future. This program design flaw has been with us since the 2006 version -- maybe the reason back then was there was so much to do to get the first program version out that getting by with a simple roster handling system needed to be tolerated. But after 10 years -- revisit this and fix it. Don't tell us to get by with some slopped up roster limits that don't come close to simulating the real roster situations for these kind of leagues.
I have seen my leagues with many many players whose history shows multiple sign-release cycles OOTP tries to provide realistic simming in many ways -- now its time to make this aspect realistic.