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Old 04-25-2015, 12:12 PM   #9
ra7c7er
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Join Date: Jul 2014
Posts: 1,098
Quote:
Originally Posted by The Wolf View Post
Sweed is correct. It is a rare issue, and it always turns out to be caused by the user's league settings. It's also fixable.
So if it's "user's league settings" that means the starting template for indy leagues is bugged because as I said this league is box stock.

Changing rosters to unlimited or active rosters to 35 isn't a fix it's a gloss over. If I wanted that many players on a team I'd create a minor league.


Quote:
Originally Posted by Sweed View Post
Got some links? I've searched "Borkholder" and come up with nothing. Sign and release tags only show 14 threads in GD and clicking into each shows only 3 actually talk about the "sign and release" issue. The rest of the hits only have the words sign or release being used in other context.

Only shows 3 posts in bug thread with two of those involving the word "sign" and owner goals, only 1 is talking "sign and release" in the context of this thread.

I'd be interested in reading those 66 posts to see if any of those issues were not caused and then solved with roster limit changes.

Just hit me, you said 7 posts(or threads?) in the v16 forum so the other 66 are from all previous versions? My post clearly stated v16 forum and that's the only version I am discussing. No reason to go back to others as there won't be any fixes coming to them. The old posts are relevant in that they show a problem that users "think" still exists in v16 on a scale of "many" when if fact it does not (66 over all previous versions does not make a "many" IMHO). Is that 66 different users or 66 posts with repeats by a few users?

Keep in mind the game also notes in setup to NOT set your lowest level team's roster to less than 35 players and has done this for several versions IIRC. So, until it is shown that roster spots being made available does not fix this issue I'll stand by my post, IE a small issue reported and re-reported by very few users that either don't know to adjust the lowest level roster limits or simply won't do it at all for whatever reason.
Saying setting league to a roster size of 40 doesn't help either 25 active roster + 15 reserve = 40. SO that is actually higher then the minimum. I read in a post from OOTP15 when using reserve rosters you should combine the number of players.

And yes this has been a problem for several years now. Just because not many have posted about it YET in OOTP16 doesn't mean it still isn't a persistent issue. As I said many people just don't notice it happening because they don't look at every AI team in there league. Since it doesn't happen to Human controlled teams because Humans usually control the rosters. Why not create a box stock Indy league yourself so you can actually see it happen yourself.

The reason I put the smiley face in the thread title is because it's not a fixable issue. A dev came on a post in a OOTP15 thread and said they didn't really know why it was happening (same with minor league callups and sending back down immediately over and over).

I know it's not a fixable issue but I still made a bug report. Eventually someone will stumble upon the cause. Ultimately the reason I posted it up here was because of all the threads I've seen on the issue this is the worst I've seen it in the off-season.

Last edited by ra7c7er; 04-25-2015 at 12:26 PM.
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