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Old 04-25-2015, 03:39 AM   #4
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by ra7c7er View Post
Their are many posts about it. It happens most often with leagues that use reserve rosters but does happen in the minor leagues on MLB setups too. It's not league setup because this is box stock independent league that the game starts you with.

Most people don't see it when playing MLB setups, because they don't look so close, but if you watch players right after the entry draft it happens a lot even in the MLB leagues. Similar to players being sent down and being called up over and over daily.

And no it doesn't shake itself out. It happens all the time. Usually with one or two players a draft. It's almost like the game is fighting itself. Roster logic and drafting/signing logic don't seem to work nicely sometimes.
My search of the v16 forum and bug thread using "sign release" reveal...

1 post in the bug thread

3 threads in general discussion. One of those threads has two guys saying they have the issue and one of those is the one that posted in the bug forum. His issue was fixed by allowing more roster spots in minors.

One of those threads is the one you just posted.

One is about independent leagues http://www.ootpdevelopments.com/boar...nsactions.html and only has one guy posting about the issue.
You posted in this thread suggesting some causes. Someone else posted independent leagues use a 15 man reserve roster which is a likely cause with little space to store players. I'm taking his word on independents using 15 man reserves, since I've never played with independent leagues and nobody claimed he was wrong in the thread.

Not sure how that equates to "many posts" and "happens all the time"?

Be great if it never happened in any league but with all of the variables and options in setting up one's game it may take awhile to "clean up" all instances. I have yet to see anyone post the issue where it couldn't be fixed or at least explained by available roster spots.

Just because someone uses a default league setup doesn't mean it can't cause an issue. IIRC when full minors were added to OOTP the lowest level minors defaulted to either 25 or 28 man rosters which caused S\R issues. Haven't setup a league in a long time but wouldn't be surprised if I was told that lowest level minors now default to 35 or more roster spots. If they don't they probably should. Just as stock independents may need a bigger reserve roster by default?

Maybe you've noted a new cause with an inaugural draft? I'm sure a "totally new start" like that causes the AI to do more evaluations than a mature league, which is pretty much what I suggested. If that doesn't shake out over time I think it should be ticketed along with a league file for Markus and co. to check out. Just my 2 cents.

FWIW a few versions ago I watched transactions closely when sign\release first came up. Almost immediately expanding lowest level minors came up as the suggested fix. I expanded my lowest level as suggested and also enabled ghost players(ghosts more to cut down on micromanagement than fix S\R, but maybe it helps too?) With those changes I never saw a S\R issue in my game.
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