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Old 04-20-2015, 08:06 PM   #18
Shadoshryke
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Join Date: Jul 2013
Location: Global Resident
Posts: 71
Quote:
Originally Posted by congotim View Post
Rather than dictate how every league do this, why not just add a second checkbox for dynamic pricing? If you want to allow teams to be able to adjust prices all year, it's a checkbox. Gaming the system is not an issue in my league but now teams are stuck with a financial setup they didn't even know was coming. Rebuilding teams are stuck with high ticket prices and no attendance. I am able to adjust for them manually, but that's a pain for me when it was something that was so simple before.
You get into the challenge, with dynamic pricing, of having to work in additional calculations. If you get too dynamic, you have a lot more algorithms that become needed to work out the portions for each team based playing. Then do you play into those that want to have season ticket prices and tiered prices, and have the system calculate all of the results based on total ticket value for two different priced teams (say a base $27 plays a base $52 team).

That just increases the chance of errors and bugs in the financial system. I think working off of an "average" works in the overall statistical model of this type of game.

There is a good median for the whole thing. I know you consider the team rebuilding, but I have really messed around with prices in one league, and found that in OOTP, pricing doesn't seem to affect fan base attendance like that. I modified a team from $20 to $75 ticket price, and attendance had more to do with their performance and fan base than ticket price in this game.

Last edited by Shadoshryke; 04-20-2015 at 08:11 PM.
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