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Old 04-14-2015, 08:32 PM   #54
Dr.K
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Join Date: Mar 2002
Location: UK
Posts: 368
Quote:
Originally Posted by MKG1734 View Post
Dr. K ... while your post is noted ... it is still an excuse in place of creating an improved AI.

Read my above post.

These are the types of things that the AI should not ever do bc there is no even remotely logical reason to do so. It happened to cost the team I managed an important game....however; that is not even the point. The point is....how many games is this costing an AI team that plays another AI team or a human team that is not controlled by a human player during a sim? Do teams lose several games because of this....and thereby, obstruct the integrity of the sim? It is very, very possible. And if it does occur, then a counter-argument of "all teams have it happen, so it balances out" is both weak and does not promote product progress. This type of attitude will lead to a weakened sim engine.

There is nothing wrong with pointing out deficiencies with the goal of having other people also look for them and then to note them with the goal of upgrading and improving the AI / sim engine. Constantly striving for improvement should be the goal and will make OOTP a more impressive product.
I am all for the AI improving, we are on OOTP 16, I started with OOTP 2, trust me, we've evolved! I'm not sure we had sound, or logos of facegen back in the day. The managerial moves have evolved too so I'm sure Markus and the boys will move forward.

I think feedback and constructive criticism are what drives the product forward, in fact it drives anything forward. I saw FM evolve from what in 1993 being more or less a cult game to becoming the beast that it is today and also OOTP grow, so we'll get there one day!

However in communication, what we say and how we say it heavily determine the outcome of the communication. Too often I get the flavour of "the game is broke", "it's broken" which as a loyal patient supporter of many years get's me a little irritable and less inclined to understand the point the OP in this case is making.

We know feedback is listened to, like I say, travel back to 1999 and see the progress. The feedback should be welcomed if not liked, from buyer as well as product maker in any industry, it is as I say a question of how it comes across and backed up with some facts, rather than say some sweeping statements like "it wouldn't happen"

Thank you for your input though, I'm sure it will go some way to the continued evolvement of the games AI.

Last edited by Dr.K; 04-14-2015 at 08:35 PM.
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