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Dr. K ... while your post is noted ... it is still an excuse in place of creating an improved AI.
Read my above post.
These are the types of things that the AI should not ever do bc there is no even remotely logical reason to do so. It happened to cost the team I managed an important game....however; that is not even the point. The point is....how many games is this costing an AI team that plays another AI team or a human team that is not controlled by a human player during a sim? Do teams lose several games because of this....and thereby, obstruct the integrity of the sim? It is very, very possible. And if it does occur, then a counter-argument of "all teams have it happen, so it balances out" is both weak and does not promote product progress. This type of attitude will lead to a substandard sim engine whereby a competing product may one day move to take market share (see, in real life: OOTP defeating Baseball Mogul).
There is nothing wrong with pointing out deficiencies with the goal of having other people also look for them and then to note them with the goal of upgrading and improving the AI / sim engine. Constantly striving for improvement should be the goal and will make OOTP a more impressive product than it already is.
Last edited by MKG1734; 04-14-2015 at 09:19 PM.
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