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Old 04-10-2015, 02:38 PM   #25
SodoMojo
Minors (Double A)
 
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Join Date: Apr 2013
Posts: 136
Quote:
Originally Posted by Fyrestorm3 View Post
I really do like the idea of this feature, but its implementation needs some work. You shouldn't have to go through every player individually and then make a guess at which one might be the issue. Maybe that would be the case with a whole locker room of troublemakers, but if it's one or two players, it shouldn't be an intensive process to try and figure it out.
As I said, I don't think it is a lot of work...read your player personalities...in my experience it's pretty obvious.

I guess the real question for me is this more flavor text or how big is the actual impact to the players/team.

Then it becomes a question of should 1 disruptive player be able to bring down a team or impact it's performance to the extent that it's notable?

I would hope more often then not it takes a few bad personality guys to warrant a report of bad team chemistry.
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