Quote:
Originally Posted by majesty95
I think some of those 4's and 5's should probably be 3's which would balance it out more. On the other hand, I think there are some 1's and 2's (5-30 day injuries) that should probably be 3's.
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That's not how the model works. The game decides a player should be injured, then the game decides how long the injury will last. Only then does it look at the injury file. It finds a diagnosis that is permitted to last for the correct duration, and permitted to occur on the correct type of play. If it finds one or more diagnoses, it chooses among them using the frequency numbers. If it finds no suitable diagnosis, the injury does not happen.
So if you lower the frequency numbers for some of your long-duration injuries, you won't get fewer long-duration injuries. You'll just make those specific diagnoses occur less often, relative to the other long-duration diagnoses. To actually reduce the number of long injuries (only) you have to make it so the game just doesn't find a single suitable diagnosis sometimes when it looks at the injury file. So if you make it so no injury ever can last for exactly 255 days, then every time the game specifically wants to injure someone for 255 days, then no injury will happen. Or if you remove all the long-duration 'when Hit By Pitch' injuries from the file, you'll get fewer long injuries, because no one will ever sustain a long injury when hit by a pitch. But changing only the frequency values won't accomplish your objective.