During the beta, I remember a few people mentioned how this is a game-saver for an online league, where teams were constantly gaming the system, especially around playoff time.
Yes, the current system is certainly a simplification of real world data. We can certainly look into ways in later versions to be able to adjust things - maybe something simple like "slash ticket prices", which will adjust ticket prices down for the rest of the season, but may come with other consequences. And if more and more teams do end up moving to a more dynamic pricing scheme, we can certainly look into the best way to adjust that - It could even be something simple like you deciding whether you want dynamic pricing or not, and the game internally would adjust attendance and revenues for the game accordingly.
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