Quote:
Originally Posted by Francis Cole
I don't know how FOF/volatility works so I can't answer that bit.
A player's true abilities are what they are, but that doesn't mean there can't be booms/busts. Largely because you don't know for certain if what your scouts/the media tell you about a player and his potential is actually accurate or not.
A QB may appear to have high passing accuracy/awareness etc, so you draft him in the first round, but after he's been on your team a while and your coaches/scouts/you get to know him better it turns out he doesn't have those things, nor the potential your scouts/media presumed he had when he got drafted; so he would be labelled a bust.
The player never actually changed though, his potential didn't change; you, your scouts and the media were just originally all wrong about him.
(and the same works in the opposite way too).
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In FOF volatility is a die roll that either booms or busts a player at a random time. It is a
separate function from normal development and how scouts/coaches see a player (ie. the true abilities of a player).
Basically, it's an added element of chaos. If a player is truly a 50 rated player, but in year 7 he has a volatility hit and booms to 70 that is how he truly is now, he's no longer the 50 rated player he was. Meaning, he was fully developed as intended at 50 because he was the player the game created, but he got hit by volatility and suddenly became the 70 rated player that he is now.
It also works the other way and can bust players down.
I believe Jim said the purpose behind it is to add in a random element that emulates when a player suddenly busts out or turns it on. It exists outside of the
true abilities.
Volatility is a
very small part of the game. Statistically it isn't even worth tracking because it's so random and only a couple players have a volatility hit each season.
So, my question was whether or not a random element like that exists in BTS. From your answer I'm going with "no".
"Or is a person's quality hard coded and that's just Who They Are?"
This seems to be a yes in that your team could be seeing the player wrong and/or using them wrong.
Gracias!