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Old 02-05-2015, 04:21 PM   #26
Sebastian Palkowski
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Sebastian Palkowski's Avatar
 
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,593
Fighting and penalties got a complete overhaul. You get now single fights, line fights of various size and bench clearing fights. Additional penalties to the fighting penalty are also included. One thing I'm still not happy with in my tests is who fights who, it needs additional tweaking (it is better then before). Thats where the patch will come in handy as we can use the feedback to further improve this area.

Quote:
Originally Posted by BlackIce View Post
Sebastian, I cannot wait for the FHM2 game to hit the shelves, I for one will be in line with the rest of the fans with my credit card and all hitting the enter button afterwards in hopes for a fresh copy of FHM2 in the near future!! lol

I do have a few questions though and that is this...

- How does the game perceive fighting & brawls and does it accumulate for more misconducts to allow for more PIMs in the season.

- Does the game engine allow enforcers to battle against other enforcers rather then against players who do not drop the gloves as much

- How does the game perceive the agitators ? Do they draw more penalties on players and tend to drop the gloves on the rare occasion with players around they're specific weight class (height / weight) ?

- Is they're a setting baked into the game engine allowing for the frequency of more fisticuffs for the historic and past and the tendency of less with the game as it has turned itself into now ? Or can we adjust the frequency in a setup to allow for more of the fisticuffs during our games / specific leagues regardless of time era persay ?
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