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How do you increase the number of errors in the league totals?
I have created a semi-pro league that will use the settings for 1948 baseball.
Each year I want to stats to be similar to MLB, EXCEPT FOR THE LEAGUE FIELDING AVERAGE. I would like to lower the team fielding average from .975 (MLB) to about .930.
Is this possible?
I have tripled the frequency in the game engine configuration file. This has always worked to lower the league fielding average for me in previous leagues.
Should I also change the POSITIONS MODIFIERS on the GAME SETTINGS PAGE?
# Game Engine configuration file
# Editing is simple: When you want an event to occur more often, raise the number of the event.
# Default is 100.
# Example: If you want the double-play frequency to be increased by 20%, enter 120 instead of 100 under GAME_DOUBLE_PLAY_FREQUENCY
# Copyright (c) 2009, OOTP Developments GmbH & Co. KG
GAME_GROUNDBALL_FLYBALL_FACTOR
100
GAME_DEFENSE_INFLUENCE
150
GAME_FIELDING_ERROR_FREQUENCY
300
GAME_THROWING_ERROR_FREQUENCY
300
GAME_DOUBLE_PLAY_FREQUENCY
100
GAME_TRIPLE_PLAY_FREQUENCY
100
GAME_LINE_DOUBLE_PLAY_FREQUENCY
100
GAME_TAGUP_FIRST_FREQUENCY
100
GAME_TAGUP_FIRST_SUCCESS
100
GAME_TAGUP_SECOND_FREQUENCY
100
GAME_TAGUP_SECOND_SUCCESS
100
GAME_TAGUP_THIRD_FREQUENCY
100
GAME_TAGUP_THIRD_SUCCESS
100
GAME_EXTRA_BASE_FROM_SECOND_FREQUENCY
100
GAME_EXTRA_BASE_FROM_SECOND_SUCCESS
100
GAME_EXTRA_BASE_FROM_THIRD_FREQUENCY
100
GAME_EXTRA_BASE_FROM_THIRD_SUCCESS
100
GAME_STEALING_SUCCESS
200
GAME_BUNTING_SUCCESS
100
GAME_BUNT_FOR_HIT_SUCCESS
100
GAME_HIT_RUN_SUCCESS
100
GAME_WILD_PITCH_FREQUENCY
100
GAME_PASSED_BALL_FREQUENCY
160
GAME_BALK_FREQUENCY
100
GAME_PICKOFF_FREQUENCY
100
GAME_PICKOFF_SUCCESS
100
HISTORICAL_SP_STAMINA_CALCULATION_IPGS_WEIGHT
100
HISTORICAL_SP_STAMINA_CALCULATION_CGP_WEIGHT
50
BY USING THE CONFIG FILE ENGINE AND THE POSITION MODIFIERS, WOULD THIS BE OVERKILL?
If so, what percentage of change do you make in each position?
I would like to triple the frequency of errors.
In '48 a team averaged 146 errors a season... I would like each team to have over 500 errors per 154 game schedule... at least three a game.
Should I triple the numbers listed by each player to accomplish this?
I have researched the semi-pro league stats I'm using and they have 0 to 5 errors per game per team on average
Your help would be appreciated.
Last edited by Eugene Church; 01-27-2015 at 09:58 AM.
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