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Finances Clarity
While improvements to the financial model would of course be welcomed, I would first REALLY love a detailed explanation of the current financial model and how to make it perform effectively in a number of scenarios.
I am sure there is (or has been) detailed discussion of how to make this work in the game and how various factors influence how the money in the game reacts - profit, cash, payroll budget vs all of that. I would LOVE it if a "detailed" explanation of how finances in OOTP work came from the source!
And not just how the model works, BUT even better would be to please provide a "detailed" explanation of how they can be tweaked in either a solo game or especially in an online league to perform in certain ways.
- For example, "if scenario X happens, then it's best to monitor and adjust settings A, B or C to bring the league back to where you expect it to be."
- Or, "to influence the effect of J in the game, tweaks can be made to K and L in the following way."
- Or, before even starting your solo or online league provide an explanation of several ways to customize the finances to make it perform in a certain way.
IF/WHEN the manual is updated, this would be a more than welcomed addition to the manual or could be a standalone exercise in any number of ways - Blog post, developer diary, video explanation, stand alone PDF included in the game folders somewhere (in my opinion of course).
Last edited by Winnipeg59; 01-19-2015 at 09:52 AM.
Reason: spelling
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