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Old 01-10-2015, 11:32 AM   #12
jhart05
Major Leagues
 
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Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 315
Well after 9 test runs, running 6 seasons each time. I believe I finally have some minor league modifiers I can be comfortable with. 6 seasons may be a small sample size for some, but it was good enough for me.

I did notice early on my fictional league was getting more PA than an actual season, so I quickly started using H/9, 2B/9, etc... for each stat, and per IP where that option was logical, instead of looking at just the standard totals and BA/OBP/SLG/ERA.

The only modifier I find unusual is the hits modifier for my Rookie League. I had to knock it all the way down to .050 in order to get my league batting average down to a reasonable number. It's still 17 points higher than my target and 20 points higher than 2013 Rookie leagues, but it's good enough and the ratio of EBH is the range of my target. Anyone have a guess why this might be? Have you ever seen a hits modifier be that low?

Could it be the talent level ratio of batters to pitchers in my Rookie league is that much in favor of the batters? Meaning the hits modifier has to be that low to compensate for the terrible pitching currently in that league. Or am I not fully understanding how the modifiers work.

For the Major League level I found a thread that suggested after year one, you let the game auto-recalc the modifiers, then lock them in for the duration. I've done that with great results. My Major League level is producing reasonable stats.

In conclusion, for my minor leagues, I'm going with my manual modifiers, and not checking either of the boxes. For the majors I am using the game's calculated modifiers for year one, recalc in year two, then lock them in. Again, not checking either box.

Last edited by jhart05; 01-10-2015 at 11:33 AM.
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