Okay, well, if that's how it works in real life, that is fine for real life. But, to me, though, it makes no sense to have a cap that can be exceeded so dramatically. It defeats the purpose.
Also, I still say it's broken because, if you set your cap to zero, players stop asking for signing bonuses completely. That makes no sense. Saying that you don't want a cap on team spending has nothing to do with the amount in signing bonuses that the players should demand.
Regardless, I don't want this in my league, but I want international amateur free agents, and I don't want them asking for signing bonuses that are triple of what the best players in my league are making as an annual salary. But I also don't want them asking for nothing, which is what happens when you set the cap to zero.
There also appears to be no setting that controls the signing bonus demands of these players, which have become pretty excessive relative to player salaries.
And I'm left with no option to turn this off for my fictional league, and now I am stuck. There needs to be a way to clear this, especially if I set the cap to zero. But the game is still enforcing the cap retroactively.
I've raised the cap just enough so that it won't be in effect for any team for this signing period. However, the top free agent is asking for way too much money. The others are asking for amounts that are much more reasonable. So I'll see how this goes, but then I'm still stuck with this problem of the signing bonus demands being too high, there being no way to control them, and the demands still become zero if you eliminate the cap.
Last edited by Charlie Hough; 01-09-2015 at 09:34 PM.
|