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Originally Posted by Matt Arnold
I can say this is not on tap for 16, but certainly something to consider for later releases.
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That's great to hear!
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Originally Posted by Matt Arnold
We'd have to be sure that doing this wouldn't suddenly make everyone into a Zobrist type player, but it would be nice to have a guy like Hanley Ramirez make a transition to thy outfield, or Mauer to 1B, without them being worse than dreadful at the new position.
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This is the balance that's hard to strike, I'd imagine. There has to be a way to account for the difficulty of mastering multiple positions, while still allowing for players to realistically be able to move to new positions (especially the easier, low-priority defensive spots). Maybe the experience portion of the positional ratings could slowly deteriorated when players haven't played in a position for a season or more; that way someone can't go from 1B back to C after five years and still be as good. And maybe some positions (all OF to a degree, but certainly middle infield and corner outfield) could have their experience ratings somewhat tied together--much the same way that, in the Road to the Show mode of the MLB The Show games, when you boost one skill, related skills may get a smaller increase as well.
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Originally Posted by frangipard
I get so tired of seeing players with great OF range but 40 speed, or 80 speed and poor range, or guys with 80 arms at 3B but 40 in RF.
No, throwing isn't the exact same at every position, but when teams scout players, they grade throwing as a single tool; in the same way, a guy who is a fast runner on the basepaths isn't going to become slow in CF, so it's a single tool. It doesn't guarantee he'll have great range, but it's a good bet.
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Exactly. This is a better explanation for why these changes are necessary than I could have come up with. Thank you.
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Originally Posted by frangipard
In real life, if teams see a guy with a 60 arm and 70 speed making a lot of errors at 3B, they're going to move him to the outfield. If a 6'4" power hitting OF has poor range, he's going to get moved to 1B. If he's 5'11" and can throw, they may try him behind the plate.
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It would be great to see more realistic movement of players between positions, especially in the minors. So many times, players are signed or drafted and they play one position, but scouting reports note that they project to a different position in the majors.
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Originally Posted by frangipard
There are currently 10 defensive ratings generated for each player ... I think you could make a better model by generating 7, plus using speed and IQ... That's a more accurate reflection of the kind of tools scouts look at, and a system built around them is going to build a more realistic model than one that says that Ozzie Smith would have been a disaster in LF because he didn't have an "OF range" skill.
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I like your list. Basing more ratings around tools/abilities, and then combining intelligence and experience to determine current skillset, makes a lot of sense.
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Originally Posted by frangipard
OOTP is in some ways a stat-generating-machine kind of game, but playing it has made me more interested in scouting and traditional evaluation methods
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I definitely hear what you're saying. It's the inclusion of these types of things that gives a primarily text-based game life.