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Old 01-06-2015, 02:24 PM   #7
Charlie Hough
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Join Date: May 2006
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Quote:
Originally Posted by ajmack130 View Post
I'm struggling to improve the ChiSox from the Dead ball era. It's significantly harder when you can't sign free agents or receive draft compensation for departing free agents.
My team is consistently above .500, but not really a strong contender. I end up picking in the 9th to 12th range when the stud starters are already gone.
Well, you're already making it harder on yourself by using the draft with that era. The draft didn't begin until the 1960s, so, in the real-life dead ball era, you would have been able to sign amateur players and emerging minor league stars, and if you could beat out the teams with the best scouting resources and the most money to spend, then you could potentially sign free agents and build your team that way.

Unfortunately, while you can configure OOTP so that rookies are imported as free agents, the AI is so bad at competing with the human GM for free agents that it becomes too easy to hoard the best new players. So, until this is fixed, which I've been asking to have fixed for a few years, you would need some kind of house rules in place, like a limit on the number of free agents you sign, a geographical limit, or something similar.

If you're fine with using the draft for the dead ball era, then that's okay with me. It's just not something that I like personally. I prefer realism, but this is one area where OOTP doesn't deliver it.
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