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Old 01-01-2015, 04:52 AM   #614
Francis Cole
Lead Developer for BTS
 
Join Date: Nov 2013
Posts: 854
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Originally Posted by SFG View Post
1. You said coaches, at least defensive coaches will have a 3-4 or 4-3 preference as listed on their profile? For offensive coaches, will they have a preference for West Coast, Coryell, Erhardt-Perkins, etc. possibly for V2 (introduction of new playbooks)?
For V1 as we don't have different playbooks they will just have basic preferences on this profile, like how much they prefer to run vs pass etc.

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2. Handling the media is big for a coach and to a lesser extent, the GM. I assume that's not in V1?
Correct.

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3. Will player personalities factor into draft assessment (i.e., how valued they are as a prospect)? For example, Randy Moss and Dez Bryant were top-notch prospect, top-5 or top-10 at worst, yet fell because of character concerns.
Yes there is an off-the-field section you should take notice of when drafting/signing a player.

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4. Will player morale be included, as in OOTP?
Unfortunately not for V1.

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5. Will draft-day trades be possible, as in you'll receive trade offers from teams wishing to trade up
TBD, but I hope so.

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6. Will draft picks make sense?
That's the idea!

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7. Will there be a mock draft before the draft takes place. Or at least "projected round" given in the player's profile, as given by your scouts?
There's your teams draft board, and the media's draft board, so you can see who is seen as the best QB etc.

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8. Speaking of scouts, will they exist in V1?
Yes, there is a pro scout director and a college scout director.

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9. When trading for draft picks during the year, will the AI recognize the value of its picks based on their projected record?
Yes.

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10. Will coaches be rated similar as they are in OOTP? Handle veterans, handle rookies, handle players, offense rating, defense rating, scheme preference, etc.

There are coaches in BTS, they do have a huge influence on everything, however they don't have handle veterans, handle rookies etc.

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11. Maybe game graphics could be similar to ESPN GameCast at first? Just text based with a graphical representation of a field above. Would be cool to get Madden-like 3D graphics eventually. But I realize that might be something for like 2025 and would require a lot more staff members to come on board.
No to Madden Graphics unfortunately!


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12. I'm fine with the only coaches being HC/DC/OC. Like scouts, I don't like to micromanage a bunch of lower tier coaches. It should be included eventually for realism's sake, but with the option to have your HC make the hires for you?
There are positional coaches, so it goes far deeper than HC/OC/DC, but you can ask other staff to hire/fire if you want.

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13. You'll be able to fire the coach, right? I know a lot of people will coach every game anyway.
You can fire any coach if you want. But even if you call the plays for every single game you still would need coaches, who develop your players and prepare them for the game.

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14. Like a poster above me said, will home-field advantage be worked into the game somehow?
Not for V1.

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15. Will we be able to adjust the financials of the game, like TV contracts, ticket prices, average merchandise sales, etc.? And maybe edit our stadiums.
Not for V1.

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16. Saw this mentioned before, but weather effects should be included but is low priority. Like higher kicking accuracy in domes, versus in outdoor cold-weather stadiums in December/January.
Not or V1.

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17. Will the cap be adjustable?
No, however just like in real life every team will have a different cap number depending on their management of the cap from previous years.

Thanks,
Francis
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