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Old 12-23-2014, 02:55 PM   #16
frangipard
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Join Date: Jun 2013
Posts: 763
Quote:
Originally Posted by RchW View Post
Because I don't want arcade style one way features. A coaching model that only improves is BS and needs to be turned off. Now Leo and I are discussing how it can work both ways. Please add to it.
Relax ... there's no reason it has to have a negative effect on anything. All I'm suggesting is that you have the ability to tell the coaches to redistribute some of the development, not increase it.

Put it this way: assume under the current moodel, each player on a 25 man roster has a base 10% chance of improvement (obviously it's way more complicated than that, but bear with me). You could change it so 24 players have a 9% chance of improvement, and one guy now has a 30% chance of improvement. Or perhaps better, if a player has a random 10% chance of improving each of his 10 skills, you tell the coaches what to focus on, and he now has a 50% chance of developing that skill, but only a 5% chance of improving the other 9.

In both of those scenarios, you've actually reduced the total overall potential growth. But it's both more realistic in the sense that coaches and players in real life do indeed focus on specific skills more than others, depending on the player and the team, AND adds to the game because it now gives the player a different set of strategic choices to make.

And it's optional by default; just as the strategy sliders are there for you to tinker with or not, so too would development strategy be something you could play with or not.
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