Quote:
Originally Posted by Phantom9in
HMMMM, I know for a fact I can sell a player to a team and get paid up front monies and per month moneys and per game monies and per goal monies and per international appearance monies. Not IDENTICAL to this, but if it can be done in FM, it can be done in OOTP.
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The part you are completely missing is the trade EVALUATION aspect of the logic. In FM, the AI chooses to take a player, then it offers you a bad financial deal. If you try to improve the terms of this deal, it falls through. There is no player comparison involved.
So the type of deal you want to add to OOTP always fails in FM. I have never been able to alter the financial aspects of deal in my favor by so much as $1.
That's the part that is the crux of the matter. In OOTP you have a player offered for a player, with money tossed in now and then. In FM you have a player offered for money and when a team offers to buy your player, you have little or no possibility of altering the deal in your favor. You can dicker of the cost of acquiring a player, but the sale is pretty much 'take it or leave it.'
And if something can be done in FM, then it can be done in OOTP? Seriously? If it were that easy then why can't FM do all the things that can be done in OOTP like:
1 Play any season with historic players
2 Create a fictional league of any size you want
And,
3 Create a league based on the American Reserve Clause instead of selling for cash.