Quote:
Originally Posted by jpeters1734
I wanted to bring this back up. I don't think the link really explains what the op is trying to ask or what my question is.
I already have a league set up and well past the inaugural draft. It's based of traditional cities and I'm not interested in aligning market size to population. I basically want the older teams in my league to get a bigger media contract so they have more money than my newer teams. To do that, I have to adjust the market sizes. What I don't want to happen is set too many high markets resulting in too much money in the league. Or on the flip side, I don't want too few dollars. I want the salaries to align up with the values I entered into the financials screen. Is there an average market size number I should use? How big of a difference will a MS1 be to a MS10?
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The way I understand it, and what has worked for me, is this. Think of market sizes in OOTP as relative, not absolutes. 5 is the "average" market size in the game
for that league. Teams with average market size will get around the "baseline" national/local media contracts that you set in the game
for that league. Therefore, for the best distribution of
media revenue, you want your actual average market size among the teams in that league to be roughly 5.
So, for example, a league with 8 teams with market sizes of 3, 3, 4, 5, 5, 6, 8, 10 (average = 5.5) will result in about the right amount of overall media revenue in your league. However, if this league's teams had market sizes of 4, 5, 7, 8, 8, 10, 10, 10 (average = 7.75) there will be a higher amount of overall media revenue in your league.
Note that this is just media revenue, though. Theoretically, fan interest and attendance could cause some inflation over time due to gate and merchandising revenue, but that's not really driven by market size.