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Originally Posted by FourSixThree
There have always been three additional ratings that I'd like to see implemented into the game.
1. Clubhouse Rating: Recently I'd been forced to trade for a middle of the lineup bat. There were two players on my team who I was willing to deal and after comparing them, they were almost identical players. Both were young middle infielders who had been steadily improving. Both were making about the same amount of money. Both players had similar scouting reports and since the trade, both players, (the one I held onto and the one I dealt), have developed into similar players. In terms of local popularity, both players were again the same. The only attribute that I could not account for was each player's popularity among their teammates. I'd like to see a "Clubhouse Popularity" rating for this reason. If a similar trade opportunity presents itself and I'm able to differentiate between one player who is popular in the clubhouse and another player who isn't, I think it would add another element of realism to the game.
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Popular in the clubhouse is part of the player personality ratings and is sometimes described on the player page in game. Would a popularity rating have any affect on in-game results?
I'm not enthusiastic about either the existing description in v15 or the specific rating you desire. It seems unlikely to me that player personality is 100% transferrable unchanged to every other clubhouse. That makes no sense. To be realistic club house popularity would have to be a variable complex interaction related to team composition, ethnicity, location, player performance and team success. I'm quite sure that many less popular players that perform well are accepted in many clubhouses in every sport where winning is the goal.
A realistic popularity module must include the risk of trading a supposedly unpopular player who then becomes the popular leader of another team. OTOH there should also be the risk that a popular leader from another team may turn out to be an unpopular jerk when traded to your team or to a poor or small market team. Realism would have to include a players popularity declining with poor performance and/or changing with time. Maybe a young unpopular hotshot becomes a respected veteran and a once popular veteran is disruptive as he ages. We know these things do occur.
Quote:
Originally Posted by FourSixThree
2. Clutch: I've never understood why games exclude this from player ratings. I think I remember playing an older NBA Live game that rated each player's ability to perform in the clutch. Throughout baseball's history some players have been regarded as "clutch" players. This rating would come in handy when, say your team is in need of a big bat off the bench for the postseason run, you could search for players who have proven they can handle tough situations.
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You said it above. Some players are regarded as clutch.
That doesn't suffice to justify a rating. Statistical information that suggests clutch performance describes what happened in the past but cannot predict future performance reliably. You can't observe clutch and rate it like a physical attribute such as good contact or power for batters or pitcher stuff and command or pitch quality.
Check out clutch vs WPA over the last 3 seasons on Fangraphs.
Major League Leaderboards » 2014 » Batters » Win Probability Statistics | FanGraphs Baseball
The best clutch players are not always the best players. I would put more reliance on a consistently good player in any clutch situation.
Major League Leaderboards » 2014 » Batters » Win Probability Statistics | FanGraphs Baseball
Would you take Kyle Seager over the top 10 in the first list. Jose Reyes?