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Old 10-20-2014, 08:35 AM   #8
One Post Wonder
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Join Date: Apr 2008
Posts: 538
Quote:
Originally Posted by RchW View Post
A sliding scale is just a tool. Very often it is used to fool you into thinking there are microscopic changes while in fact there is a step scale controlling anyway. Tiny differences would have to be programmed and would take forever if you wanted real variation on say a 100 point scale. Even then the best you could do would be variation every 10-20 points (anything else would be useless repetition) in return for hours of programming and bugs.

It's all about the return on investment.
Oh, I'm sure they would use increments. I was just throwing numbers out before, and having even a 0-100 difficulty scale would probably be overkill. But my main point is that OOTP needs far more variation in the difficulty settings than what it has now. I would say something like 20 different difficulty levels in order to suit everyone.

The slider is just presentation. Once you get above five different options, a UI starts to look ragged unless you're using a slider IMO. Though perhaps there's something else that could accomplish the same thing while looking prettier than a slider.

I think from a programming perspective (and of course I have no idea what the code looks like), that they would only have to change the assignment of the multiplier, the difficulty setting, in one place. Unless I'm missing something, it doesn't sound like it would be a major project.
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