View Single Post
Old 09-17-2014, 02:39 PM   #15
SteveP
Moderator
 
Join Date: Aug 2008
Posts: 3,109
Quote:
Originally Posted by chucksabr View Post
I understand that I can change market size manually to suit my ends, and I also understand that the game does not rely on population alone to make the Market size determination, and I'm OK with both of those. I'm just saying, applying a market sizes of "non-existent" to teams in London, England, a city of 6 million even in 1900, just doesn't pass the smell test for me.
OK, so this is the way it works:

Each team gets a bunch of players, fictional or historical or both. The game gives each player a starting salary and contract based on that players perceived value -- which may be more (or much more) or less than a historical player received that year.

The total salaries for all the players on a team is a payroll. The game sets market sizes and fan interest sufficient to provide the money needed to meet that payroll. How the game does that exactly is a mystery and certainly can result in some difficult to explain market size/fan interest ratings.

An example of what can happen: if you start a league in 2000 (if my memory is correct), you will find that Oakland has a bigger market size than New York. At the time Oakland had a bunch of players that were paid less than their objective value (think Jason Giambi) while New York had bunch of player who were paid too much. The game pays them what they are worth.

The point is that the game doesn't care anything about the real world "Oakland" or "New York". If you want your league to have financial disparities that more closely resemble the real world, you have to make those adjustments yourself.

There is not enough info to explain why you are getting the specific market size determinations in your league. Presumably the teams can meet their payroll -- otherwise, there is some bug or mistake in the league setup process.
SteveP is offline   Reply With Quote