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Old 07-30-2014, 08:23 AM   #5
jpeters1734
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Join Date: Jun 2014
Location: Juust a bit outside...
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Great list!! Here's my favorites:
  • Position players need to become fatigued far more often and force us, as managers, to rest them. Almost every position player is an ironman when it comes to fatigue.
^This
  • What if you could send the pitching coach out to talk to either the pitcher or catcher, maybe with options like chewing ass, heart-to-heart, pep talk, use humor, any of which could have a positive or negative affect, depending on a player’s personality traits. And what if your approach made a positive or negative difference, and the play-by-play implied the result?
There definitely needs work done on mound visits
  • I’d love more diversity in the responses I get from pitchers, and maybe an option for what to ask him (or his catcher) on a mound trip.
^This
  • An increased amount of risk should be involved in playing a player with a day-to-day injury or fatigue.
  • Players could develop “nagging injuries” (and, late in the year, more than one) of varying degrees of severity. Some injuries could improve with rest, worsen without. Some could be unaffected, but still weigh on performance.
  • What if players nicknames, and (editable?) story lines, could be integrated into the play-by-play?
  • What if actual historic current events – whatever really happened in the world that particular day – could be sprinkled into the play-by-play? Or maybe the game could simply feature a running news scroll at the bottom of the page, featuring anything that actually happened on that day in history.
It would require a huge database and research but I'd be willing to help with it
  • What if we could choose a third-base coach, based on judgment and levels of aggressiveness. What if we could suggest a level of aggressiveness to the third-base coach, based on game situations.
  • I’d love to have more hints from the game that a player’s defense ratings, speed, range, intelligence (smart play or bonehead decision) or whatever, may have affected a play one way or the other. I’d love it if dumb players and younger players clearly made more bonehead plays – forgetting how many outs, silly baserunning mistakes, strategic errors, etc.), while smart players and veteran players tended to make fewer.
Player traits should affect more aspects of the game
  • I wish age and injuries had more clearly visible effect on running speed, injuries, arm strength, leadership. I’d love to get inside information via email from coaches and scouts
  • I wish fewer players were as slow as snails, and the majority of guys had more average speed. Extremely fast guys also should be very rare.
They are almost a dime in a dozen it seems
  • Too many players are great defenders. Make great defensive players special, average defenders more plentiful. And there doesn’t seem to be a steep enough price to pay for using a complete stiff at a certain position. Those guys should be like land mines.
  • Wouldn’t it be cool to have the option of sending a young player to “winter league” to possibly improve upon a specific skill or two (bunting, base running, or whatever)? Of course, injuries are always possible, so the decision would be risky.
Love this one!
  • What if players – especially -- had a “gene” that caused them to generally stay cool, or maybe get rattled, under pressure or duress. In such a case, a manager might have the option of leaving him alone, or sending a “team leader” over to try to calm him down.
  • Would sure like to see players be more fatigued, with nagging injuries, as the season drags on.
  • It would be awesome if intelligent – and even not-so-intelligent – players became managers, pitching coaches, hitting coaches, etc.
I don't like how they all only become bench coaches when you turn them into a coach.
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