Quote:
Originally Posted by Déjà Bru
Q'dog brought it up and we talked about it. He pointed out that the injury rating is there PRIOR TO ANY INJURY HISTORY and therefore is not a report on how many times the player has been injured but the likelihood of his being injured which in turn comes directly from his hidden injury rating. Not good at all. It's off, I scan history and judge for myself, and I keep my fingers crossed with new players as IRL.
Game Settings, Players & Facegen, Hide Injury Rating.
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Makes perfect sense. Has anyone brought it up to the dev team? Should be an easy fix i would think