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					Originally Posted by  llmolsonll
					 
				 
				you are missing my point on purpose... 
 
If the OOTP developpers did a great job coding the game to generate appropriate draftees, why are the OOTP generated draft classes so different from the first two year where players were manually created by the same OOTP developpers? 
			
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 There is a difference because we intentionally rate many of the current players in the MLB quickstart, including draft prospects, on a somewhat different matrix than the fictional guys are rated on. This happens for a few reasons (some of which I've forgotten, was searching for an old injury log post that explained this further but couldn't find it), but especially to keep them around a bit longer than they'd stay around otherwise before the world is entirely taken over by fictional players.
Beyond that, we may have somewhat generally overrated the real players in the first few draft classes. As I've stated repeatedly, the real draft classes are very much a wip at this point and most of the ratings still need to be adjusted.
What you're seeing here doesn't really mean much except that some of the real players are rated a bit higher than some of the fictional guys are rated.
The game quickly sorts this out, so it's not really an issue except insofar as the first few draft classes in the MLB quickstart are relatively strong and the next few are relatively weaker.
Since that sort of thing happens all the time irl (strong and weak classes alternating) it's not really terribly unrealistic, nor does it create any long term problems in the distribution of talent in game. 
Both the devs and the beta team have extensively tested player generation both in the MLB quickstart and other game formats in long term sims and have found that there aren't actually any issues with how the talent is distributed, things work out just fine as is and in fact it works out much better than in OOTP13 when the talent in the draft classes started out high and was quickly decreased. 
If you have any long-term sims or other 
hard data that would make a case that there is an issue, I'd love to see it, but I really don't expect that to be forthcoming as this has already been well tested and found to be well balanced as is. 
If any adjustment is needed, it would likely be that we'd need to lower the ratings of the real draft classes rather than to raise the ratings of the game generated classes.