Quote:
Originally Posted by Leo_The_Lip
These features have been around for a few versions, however I've not seen any actual impact on game play. Other than contract length and money, nothing else has ever mattered in any of my negotiations. I can change a final year player option to team options on the last two years and as long as the money is good, the player signs.
And as for the incentives, while players ask for them, so what? Very little in-game impact. Only one guy in each league can win an award, so there is no financial danger from a payout.
Why are they there? What problem do they solve?
I understand real world contracts have these, but real world contracts have other clauses that OOTP omits (meal money, separate room on the road, spouse coming along on a road trip to NYC to shop, are a few off-hand).
Other than switching all player option years to team option years, I pay no attention whatsoever to these things.
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???
You offer incentives to make a deal more appealing, if you the player reach those goals then you have to pay him the extra cash.
Seem to have an impact on gameplay to me.
Seem to me that you are over paying people. Lol of course a guy will accept a team option deal if the money is good the ideal is to maybe offer him a player option and pay him less money...