The game produces a range of players that seems to me to be completely different than those generated for a draft pool. The age ranges from 18-27, and the players seem to be a mix of amateur draft-type of players with established big-league types who would have just hit free agency. The position spread is way different, and you end up with lots of middle relievers and first baseman.
The thing that confuses me the most is the number of players generated. If you have no minor leagues, the game will generate about 2 players per major league team. Once you add a level of minors, the game generates 10 players per major league team. I never tested this with a full minor league system, because I was mostly using it for 19th century leagues.
What I've done instead is disable the draft and the free agents and just use the player creator. If you use all the default settings, except age (set to 18-21) and development (set to Raw), you get players that seem to be about what they would be in an amateur draft. The only thing I'm not sure of is the talent curve.
When you have an amateur draft and no minor leagues, you get 5 players per major league team in the draft pool and maybe a rounds worth are 3-star or better prospects. If you add more minor league levels and get more rounds in the draft, the extra players seem to all fall on the low end of the spectrum. Hence going from 5 to 25 rounds of players doesn't multiply the really-talented prospects by five. The game just reaches further down the talent spectrum to fill the draft. The other method doesn't seem to replicate this, which has led me to believe that the draft is the only good way to add new players to the league.
I've been trying to work out a way to generate the draft pool and then just have all the players sent to free agency, but I haven't figured it out yet.
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