Quote:
Originally Posted by Rain King
I'm wondering if while going through the draft in this version, it might be helpful to use the relative rating scale and drop the level as you go. Guys that you can't tell apart on the major league scale should have differences on, say, a AA scale and so on. I haven't actually gotten to the point of doing this, but it is a possible benefit from that new feature that I've been rolling around in my head.
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So, I decided to try this with and see what it looked like. I created a fictional MLB setup and simmed to the draft and then counted the number of players with each star potential while looking through the relative eyes of MLB, AAA and AA. Here are the results.
MLB
5.0: 1
4.5: 2
4.0: 9
3.5: 13
3.0: 22
2.5: 106
2.0: 356
1.5: 178
1.0: 26
0.5: 220
AAA
5.0: 175
4.5: 29
4.0: 56
3.5: 53
3.0: 61
2.5: 117
2.0: 116
1.5: 82
1.0: 24
0.5: 220
AA
5.0: 270
4.5: 52
4.0: 86
3.5: 87
3.0: 85
2.5: 100
2.0: 58
1.5: 85
1.0: 32
0.5: 78
Next, I'm thinking I'll sim 20 years and see what the star ratings for that draft class looks like through each level's eyes.