Quote:
Originally Posted by jaysdailydose
If his league is supposed to simulate a fictional MLB-type universe, that would be a reason why his talent pool isn't the same as a real MLB universe, because he is restricting some of the very types of players that he would want under his parameters.
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You're not listening.
The FOBL does not and is not supposed to simulate the MLB. I will always advocate for the user. In that particular case, the user is the FOBL. The other user who is being "disenfranchised" is the user who wants to see more separation in their draft pools. These issues are linked, and are linked at the player creation and initial scouting level. Using draft classes and whether they look like MLB draft classes as the primary way to judge if this algorithm is working sounds like it should be a natural fit, but, alas, it is bad thinking and leads to results that require a lot of manual work by people who would really rather not do that manual work.
But, yes, they do it. And they do it because they love their leagues.